The team dashboard.

The session, the match and the squad, by role, with the application's own screens. Then the sport and the data.

A club's week, in one place.

A club's work happens in three moments. Squadroom is in all three, and what you write in one is already done in the next.

  1. 1

    Before the game

    Sessions built once and reused, moves drawn on the board and published to the squad, and the call-up locked the moment you publish it.

    • Reusable training plans
    • Tactics published to the squad
    • The call-up as an image, to share where the team already talks
  2. 2

    During the game

    The sheet is filled in on the sideline, on a phone. The clock runs on the game and not on the device, so a second phone in the stand shows the same time.

    • The clock runs on the game, not the device
    • Team fouls counted to five
    • Substitutions carry the minute they happened
  3. 3

    After the game

    Fix whatever slipped past without a rush. Every minute, goal and attendance comes out of what was recorded.

    • Fix and attribute what was missed
    • Statistics by season and by competition
    • The whole season in one Excel file
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Training

Tuesday's session, from the plan to the register.

  • Build the plan once and use it again
  • Run the session block by block, timing each one
  • Mark attendance and effort from 1 to 10
The sessions ahead

The session plan

Inside the session is the night's plan, block by block, with the minutes planned for each.

The session plan

The session running

With the session under way each block has its own clock, and the register fills in at the pavilion.

The session running

Drills

The club's library, and the court where a drill is drawn.

  • Draw the drill with players, ball, cones and arrows
  • Keep the coaching points, the equipment and the duration
  • Put drills together into a plan you reuse
The saved plans

A drill on the court

Every drill is drawn on the court, with the coaching points, the equipment and the duration beside it.

A drill on the court

Tactics

One board per moment, and the squad watches the move run.

  • Draw each moment of the move
  • Publish, and only then does the squad see it
  • Export as video once it has more than one moment
The club's moves

The tactics board

It is the same board the squad opens when you publish a move.

Try it Press play.

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Match

From the call-up to the final whistle, on a phone at the touchline.

  • Call up the fit players first, publish to lock the list
  • Log goals, fouls and substitutions with the right minute
  • The clock runs on the game, not on the device
The fixture list

The call-up

The list comes ordered by availability and locks the moment you publish it.

The call-up

The game under way

With the game running the clock is stored on the game, and every entry keeps the minute it happened.

The game under way

Squad and health

Who is fit, who is out, and what stays private.

  • See the squad by availability at a glance
  • Record the reason, the return date and measurements
  • Assign a recovery protocol until a date
The squad

A player's record

Every player has availability with a reason and a return date, measurements and clinical notes.

A player's record

The protocols

Protocols live in the library and are assigned to a player until a date.

The protocols

Numbers

Everything you recorded, totalled by player and by team.

  • Attendance, call-ups and minutes for every player
  • Results and goals by season or by competition
  • The whole season in one Excel file
A player's profile

The statistics

The team's statistics total what was recorded, by season or by competition.

The statistics

Training

Tuesday's session, from the plan to the register.

  • Build the plan once and use it again
  • Run the session block by block, timing each one
  • Mark attendance and effort from 1 to 10
The sessions ahead
The sessions ahead
The session plan
The session plan Inside the session is the night's plan, block by block, with the minutes planned for each.
The session running
The session running With the session under way each block has its own clock, and the register fills in at the pavilion.

Drills

The club's library, and the court where a drill is drawn.

  • Draw the drill with players, ball, cones and arrows
  • Keep the coaching points, the equipment and the duration
  • Put drills together into a plan you reuse
The saved plans
The saved plans
A drill on the court
A drill on the court Every drill is drawn on the court, with the coaching points, the equipment and the duration beside it.

Tactics

One board per moment, and the squad watches the move run.

  • Draw each moment of the move
  • Publish, and only then does the squad see it
  • Export as video once it has more than one moment
The club's moves
The club's moves

Try it Press play.

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The tactics board It is the same board the squad opens when you publish a move.

Match

From the call-up to the final whistle, on a phone at the touchline.

  • Call up the fit players first, publish to lock the list
  • Log goals, fouls and substitutions with the right minute
  • The clock runs on the game, not on the device
The fixture list
The fixture list
The call-up
The call-up The list comes ordered by availability and locks the moment you publish it.
The game under way
The game under way With the game running the clock is stored on the game, and every entry keeps the minute it happened.

Squad and health

Who is fit, who is out, and what stays private.

  • See the squad by availability at a glance
  • Record the reason, the return date and measurements
  • Assign a recovery protocol until a date
The squad
The squad
A player's record
A player's record Every player has availability with a reason and a return date, measurements and clinical notes.
The protocols
The protocols Protocols live in the library and are assigned to a player until a date.

Numbers

Everything you recorded, totalled by player and by team.

  • Attendance, call-ups and minutes for every player
  • Results and goals by season or by competition
  • The whole season in one Excel file
A player's profile
A player's profile
The statistics
The statistics The team's statistics total what was recorded, by season or by competition.

One club, several teams.

Each team with its own squad, calendar and statistics. The crest and the staff belong to the club; drills, plans and tactics stay with the teams their coach picks, or the whole club.

Who sees what, by role
Squadroom asking which team to open: Séniores, 13 players, or Iniciados, 8 players.

A different menu, different data.

It is not the same screen with buttons hidden. Each role gets its own part of the club.

What a player opens.

One question: am I playing? The next game, whether they are called up, where and when to meet, and their own fees.

A player's home screen: the next game and the answer to am I playing.

Notes stay private until shared.

The clinical record belongs to whoever treats. A note reaches a player only when whoever wrote it decides to share it, and each club decides how much of the coaching work the physiotherapist gets.

Two notes on the same player: one marked private, one the player can see.

Whose it is, and who sees it.

Names, dates of birth, attendance, match records and, if the club uses that part, clinical notes. Often about minors.

Roadmap

  1. Club management

    Fees, every athlete in the club and the calendar of every team.

  2. A library of drills and tactics

    Ready-made drills and moves, for futsal and football, to copy and adapt.

  3. More sports

    The match sheet and the clock are already written per sport. After futsal and football, the next ones.

Want to see this with your own club?

Accounts are created by invitation.